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Old Jan 31, 2008, 05:32 PM // 17:32   #21
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AB is pretty much for some quick balthazar points, without having to play through match after match of other pvp games. granted, the other pvp types are more fun IMO (I went through and won 8 games in a row with a team in RA last night ) but ab is easier, generally, and you get more faction. So it's not too high on Anet's priority list, but it should be. think about it. there are 24 ppl playing a AB battle at during any given game. is it really worth ticking off 12 of those ppl because of glitches and exploits that should not be there?

/signed for 2 or three more base defenders. as for synching, well, not too much you can do about that. but known leechers should maybe have some sort of aura or something around them to tell other players that they are leechers. kinda like in ta, i think they have something like that (forget what it is, only did TA a few times.

Last edited by hurdlebeast; Jan 31, 2008 at 05:39 PM // 17:39..
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Old Jan 31, 2008, 05:40 PM // 17:40   #22
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Against people who can get into your base... is it really a problem? just run out, you will be playing 12v8 outside, you should easily be able to win and take the res shrines with those odds. I would say people who bypass the base defenders are helping you. Getting past Base Defenders is a valid strategy, even if it is unconventional.

There really isn't any good way to prevent syncing, IMO the best way would be to have 2 different ABs, one with random matchups and one with a true Alliance vs Alliance battle where you could choose 3 teams at the same time. But right now the overall AB population is way too low to survive such a split, and Anet is probably too busy working on GW2. The only reason syncing is working now is that there are just so few other teams on your own side that any sync'ers have an almost assured chance of being together.
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